Red
Common. Tree-jump and “deal with the threat” runs often end here. Clubtail, daggertail, and swordtail all show up.
Dragonkind database
A compact log of Dragonkind scenes, colors, and after-bond extras. These are player logs, not a published answer key. Same answers can still bond or burn.
dragonkind.com has not posted a scoring table. Rows below are labeled In-game when many runs describe the same screen, or Unconfirmed when they are a route, a luck claim, or a one-off. Do not treat this page as a guaranteed Black Dragon walkthrough.
Sorted from a public bonding megathread. Wording here is this guide’s, not a comment dump.
01 — Scenes
Bonding does not happen before a shared mid-run beat: you have walked nearly an hour and cut yourself on a thorn. After that, branches split.
| Beat | What you may choose | Status |
|---|---|---|
| Start of the Valley | Go alone, or stay with squadmates (often west). | In-game |
| Early threat | Eyes low / hold still, or deal with a red. Indecision can scorch you. | In-game |
| Scream | Investigate and help, or keep walking. | In-game |
| Cadet fight | Stop and assess; engage the smaller cadet; avoid a dagger. Bullies: squadmate revenge, leave them, or kill. Cadets can end a run. | In-game |
| Direction | Center, farther into the forest, east/west, or climb the tallest tree. | In-game |
| Tree | Climb down fast or slow. Sometimes a third line: follow a shadow to the west. Many runs never see that third line. | Luck branch |
| Green clearing | Two greens. You can bond one of them. A shadow overhead is reported; what it is if you refuse both greens is not settled. | In-game |
| Red from the tree | Jumping onto the back can snap your neck — or stick. Later choices include lying flat while it breathes fire, then crawling to the seat. | In-game |
| Center colors | Orange and brown can appear here. Both can still kill you on this branch. | In-game |
| Blue / black | Usually after the shadow line (or a rare blue at center). Blue: hold still, look away. Black: hold and meet the gaze. Eye contact can still scorch. | Rare |
02 — Colors
Cards print a color and a tail. There is no published drop rate. Blue and black are the ones people wait longest to even meet.
Common. Tree-jump and “deal with the threat” runs often end here. Clubtail, daggertail, and swordtail all show up.
Center-of-the-Valley branch. Can save you from another dragon — or roast you. Unpredictable matches the den note.
Clearing with two greens is a reliable meeting. Indecision can still incinerate you. Swordtail, clubtail, daggertail, scorpiontail reported.
Center branch and other forest lines. Flavor text can be blunt. Clubtail and swordtail reported.
Rare meeting. One long log: 4 blues in 84 runs. Confirming “I want blue” can still roast you. Daggertail is the tail people mention most.
Rarest meeting. Tied to the tree’s shadow line in most logs. Going alone is not required. Morningstartail appears on some black cards. Rumor page.
Gold / feathertail does print for some players. Do not assume you will get it.
03 — Routes
These are sequences people wrote down after a bond. Recreating them on another email often fails. The shadow line is the usual luck gate for blue and black.
One black sequence
Players who never get step 7 never meet black this way — including after dozens of tree climbs.
Another black sequence
Did not go alone. Went west with squadmates, survived the next fight, helped the cadet, left the bullies alive, entered the forest. The shadow still appeared (blue). Let the blue leave, then found black. Assignment that run: Third Wing, Claw, Third Squad.
Takeaway: “must go alone” is not proven. The shared luck check is whether the tree (or a rare center beat) offers the shadow.
04 — After the bond
| Item | Notes | Status |
|---|---|---|
| Result card fields | Name, tail, sex, age, color, lineage. Public share links look like dragonkind.com/results/THRESH-… | In-game |
| Tails on cards | Clubtail, daggertail, swordtail, morningstartail, scorpiontail, feathertail. Tail is not locked to one color. | In-game |
| Retry wait | A burn starts a countdown. Copy the number on your screen. Some players also start a new email to skip the wait. Helper timer. | Time varies |
| No step replay | After a bond, the site does not let you review the choice list. | In-game |
| Signet countdown | Not on the result card. After a bond: main page → See artwork → click the archway. Timing after the bond is not posted. | Hidden control |
| Two dragons, one person | One household report of two bonds. Unclear if that was one login or two emails. Treat as unverified. | Unconfirmed |
FAQ
No. Play at dragonkind.com. This page only groups what players have logged.
There is no published method. Most logs that meet black first get a rare third option at the tree (follow the shadow). Meeting black still can scorch you. Details: Black Dragon.
That is the common screen: down fast or down slow. The shadow line is luck. People have gone dozens of climbs without it.
Alone is one reported black path. Another black bond went west with the squad. Alone is not a proven requirement.
After you bond: open the main Dragonkind page, open See artwork, then click the archway. It is not a line on the result card.
Condensed from the r/fourthwing Dragonkind bonding megathread (part 3). This page does not copy comment threads. The live thread is on Reddit if you want raw screenshots.